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Unified MMA
Styles
Techniques



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Unified Mixed Martial Arts Rules
Weight Classes: Fighters must be weighed in lbs
Weight class name Upper limit in lbs Equivalent in kg
Flyweight 125 lb 57 kg
Bantamweight 135 lb 61 kg
Featherweight 145 lb 66 kg
Lightweight 155 lb 70 kg
Welterweight 170 lb 77 kg
Middleweight 185 lb 84 kg
Light Heavyweight 205 lb 93 kg
Heavyweight 265 lb 120 kg
Super Heavyweight No weight limit

Rounds
Every round is 5 minutes in duration with a one minute rest period in-between rounds. Title matches can be sanctioned for five rounds but non-title matches must not exceed three rounds.

Attire
All competitors must fight in approved shorts, without shoes or any other sort of foot padding. Shirts, gis or long pants (including gi pants) are not allowed. Fighters must use approved light gloves (4-6 ounces) that allow fingers to grab.

Judging Criteria
The ten-point must system is in effect for all fights.Three judges score each round and the winner of each receives ten points, the loser nine points or less. If the round is even, both fighters receive ten points.The fewest points a fighter can receive is 7.

Legal Techniques
The Unified Rules allows elbow strikes except those hitting downwards with the point of the elbow.

Fouls
The following acts are universally considered fouls in mixed martial arts:
Headbutting.
Eye gouging .
Hair pulling.
Biting.
Fish-hooking.
Attacking the groin.
Strikes to the back of the head, spinal area and kidneys.
Strikes to, or grabs of the trachea.
Small joint manipulation (control of three or more fingers/toes is necessary).
Intentionally throwing your opponent out of the ring/cage.
Running out of the ring/cage.
Purposely holding the ring ropes or cage fence.
Putting a finger into any orifice or into any cut or laceration on an opponent.
Striking downward using the point of the elbow.
Clawing, pinching or twisting the flesh.
Grabbing the clavicle.
Kicking the head of a grounded opponent.
Kneeing the head of a grounded opponent.
Stomping a grounded opponent.
Spiking an opponent to the canvas on his head or neck.
Holding the shorts or gloves of an opponent.
Spitting at an opponent.
Engaging in an unsportsmanlike conduct that causes an injury to an opponent.
Using abusive language in the ring or fenced area.
Attacking an opponent on or during the break.
Attacking an opponent who is under the care of the referee.
Attacking an opponent after the bell has sounded the end of the period of unarmed combat.
Flagrantly disregarding the instructions of the referee.
Timidity, including, without limitation, avoiding contact with an opponent, intentionally or consistently dropping the mouthpiece or faking an injury.
Interference by the corner.
Throwing in the towel during competition.

Ways to Win:
Knockout (KO)
as soon as a fighter becomes unconscious due to strikes, his opponent is declared the winner. As MMA rules allow ground fighting, the fight is stopped to prevent further injury to an unconscious fighter.
Submission: a fighter may admit defeat during a match by:
tapping three times on his opponent's body;
tapping three times on the mat or floor;
verbal announcement.


Technical Knockout (TKO)
Referee Stoppage: the referee may stop a match in progress if:
a fighter becomes dominant to the point where the opponent is unable to intelligently defend himself from attacks, which may occur as quickly as a few seconds;
a fighter appears to be unconscious from a grappling hold;
a fighter appears to have developed significant injuries in the referee's view, such as a broken bone.


Doctor Stoppage
the referee will call for a time out if a fighter's ability to continue is in question as a result of apparent injuries, such as a large cut. The ring doctor will inspect the fighter and stop the match if the fighter is deemed unable to continue safely, rendering the opponent the winner. However, if the match is stopped as a result of an injury from illegal actions by the opponent, either a disqualification or no contest will be issued instead. In order to avoid doctor stoppages, fighters employ cutmen, whose job is to treat cuts and hematomas between rounds to prevent them from becoming significant enough to cause a doctor stoppage.

Corner stoppage
a fighter's corner men may announce defeat on the fighter's behalf by throwing in the towel during the match in progress or between rounds.

Decision
if the match goes the distance, then the outcome of the bout is determined by three judges. The judging criteria are organization-specific.

Forfeit
a fighter or his representative may forfeit a match prior to the beginning of the match, thereby losing the match.

Disqualification
a "warning" will be given when a fighter commits a foul or illegal action or does not follow the referee's instruction. Three warnings will result in a disqualification. Moreover, if a fighter is injured and unable to continue due to a deliberate illegal technique from his opponent, the opponent will be disqualified.

No Contest
in the event that both fighters commit a violation of the rules, or a fighter is unable to continue due to an injury from an accidental illegal technique, the match will be declared a "No Contest".

Styles
Stand-up
Boxing, kickboxing, and Muay Thai are trained to improve footwork, elbowing, kicking, kneeing and punching.

Clinch
Freestyle and Greco-Roman wrestling, Sambo, and Judo are trained to improve clinching, takedowns and throws, while Muay Thai is trained to improve the striking aspect of the clinch.

Ground
Brazilian Jiu-Jitsu, shoot wrestling, catch wrestling, Judo, and Sambo are trained to improve submission holds, and defense against them. Brazilian Jiu-Jitsu and styles of amateur wrestling are trained to improve positioning and maintain ground control.

Techniques
Sprawl-and-brawl
Sprawl-and-brawl is a stand-up fighting tactic that consists of effective stand-up striking, while avoiding ground fighting, typically by using sprawls to defend against takedowns.

A sprawl-and-brawler is usually a boxer, kickboxer, Thai boxer and/or full contact karate fighter who has trained in wrestling to avoid takedowns and tries to keep the fight standing. Usually these fighters will study enough submission wrestling so that in the unfortunate event that they are taken down to the ground, they can tie their opponents up and survive long enough to either get back to standing or until the referee restarts the fight. This style is deceptively different from regular kickboxing styles, since sprawl-and-brawlers must adapt their techniques to incorporate takedown and ground fighting defense.

Clinch Fighting
Clinch fighting is a tactic that consists of using a clinch hold to prevent the opponent from moving away into more distant striking range, while at the same time attempting takedowns and striking the opponent using knees, stomps, elbows, and punches.

The clinch is usually utilized by wrestlers that have added in components of the striking game (typically boxing), and Muay Thai fighters. Often, wrestlers that have added the striking game are partial to strikes from within the clinch (particularly wrestlers who have developed a strong clinch game already). In the case that an exchange on the feet does not go in their favor, they can bring the fight to the ground quickly as their true expertise lies in wrestling, so they are ultimately less timid about trading blows. Through the use of Greco-Roman clinching techniques and Muay Thai strikes clinch fighting could be used to devastate ill-prepared opponents.

Ground-and-pound
Ground-and-pound is a ground fighting tactic consisting of taking an opponent to the ground using a takedown or throw, obtaining a dominant position, and then striking the opponent. Ground and pound is also used as a precursor to attempting submission holds.

This style is used by wrestlers or other fighters well-versed in defending submission holds and skilled at takedowns. They take the fight to the ground, maintain a grappling position, and strike until their opponent submits, is knocked out or is cut so badly that the fight can not continue. Although not traditionally considered a conventional method of striking, the effectiveness and reliability (as well as recently-developing science) of this style is proven. Originally, most fighters who relied on striking on the ground were wrestlers, but considering how many fights end up on the ground and how increasingly competitive today's MMA is, strikes on the ground are becoming more essential to a fighter's training.

Submission Wrestling/Brazilian Jiu Jitsu
Apart from being a general martial arts term, submission wrestling is also a reference to the ground fighting tactic consisting of taking an opponent to the ground using a takedown or throw, obtaining a dominant position, and then applying a submission hold to defeat the opponent. Some submission wrestlers are also content to work from the bottom position because they are confident that they can find a way to secure a submission. They will sometimes fall back into the guard position, dragging the opponent with them. This is known as "pulling guard."

Submissions are an essential part of many disciplines, most notably Catch wrestling, Judo, Sambo, and Brazilian Jiu-Jitsu. Fighters with a strong background in these sports often use submission wrestling as a tactic to win their fights.

Information From Wikipedia: Link to: http://en.wikipedia.org/wiki/Mixed_martial_arts

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